Volume_Rendering_Using_GLSL
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the code has a fatal bug. the angle in glm::rotate/glm::rotate must transfor by glm::radians()
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this code running you can see nothing but a little whilte space. you have to trans the angle in glm::rotate/glm::rotate by glm::radians().
All the angles use degree as the unit, not radians. This convert has been implemented internally in this version of GLM.
my glm is : version 0.9.9.4