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Implement the new Blur Busters CRT Beam Simulator

Open mdrejhon opened this issue 1 year ago • 2 comments

I've released a MIT-licensed open source shader: https://github.com/blurbusters/crt-beam-simulator

You could upgrade WinUAE's BFI to do this. Looks pretty fantastic on modern 240-480Hz OLEDs. (better than strobing in faithful look of Amiga screen), but degrades gracefully to 120Hz LCD.

image

mdrejhon avatar Dec 24 '24 20:12 mdrejhon

Interesting but glsl shaders probably are not compatible with D3D11. Not enough information to convert or how to use it properly.

tonioni avatar Dec 30 '24 19:12 tonioni

Interesting but glsl shaders probably are not compatible with D3D11. Not enough information to convert or how to use it properly.

Good news, I have a HLSL port now: https://github.com/blurbusters/crt-beam-simulator Thanks @xHybred for that port.

mdrejhon avatar Dec 31 '24 04:12 mdrejhon