Implement the new Blur Busters CRT Beam Simulator
I've released a MIT-licensed open source shader: https://github.com/blurbusters/crt-beam-simulator
You could upgrade WinUAE's BFI to do this. Looks pretty fantastic on modern 240-480Hz OLEDs. (better than strobing in faithful look of Amiga screen), but degrades gracefully to 120Hz LCD.
Interesting but glsl shaders probably are not compatible with D3D11. Not enough information to convert or how to use it properly.
Interesting but glsl shaders probably are not compatible with D3D11. Not enough information to convert or how to use it properly.
Good news, I have a HLSL port now: https://github.com/blurbusters/crt-beam-simulator Thanks @xHybred for that port.