OpenKeeper
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Dungeon Keeper II remake
Implement LairObjectControl. Lair setting up has regressed in a way when I implemented the gold. Seems each object type handles the additional resources in its own way. For gold it...
Enhance main menu map, well technically the special hero gate. Before any major graphics overhaul. We could: - Use real point lights in the candles - Tryout the JME god...
Figure out object and door trigger parameters. There is EVENT triggers for OBJECT (CLAIMED it seems is the only thing there) and for DOOR (DESTROYED the only thing here). We...
Implement room furniture. With needed controls (like coops in hatcheries probably need one, I don't think the creature spawner should do this). The room controls should adapt to this. Though...
Have some idea how its realized in game?
The minimap has several function we have to consider: - attacks and actions are shown with expanding circles (a green one) - the maps have a very low refresh rate...
Accidentally i found a feature i never noticed before. You can pin a tab by holding shift and clicking that tab. If this tab isn't active (because you are switching...
The current terrain viewer is not really a big help. The following things should make it a little more useful: - support for fixed / dynamic rooms - support for...
Fix the GUI onClick sounds. Our onClicks don't really work. Maybe this will help: http://hub.jmonkeyengine.org/t/sounds-in-nifty-gui-dont-work/34511
Fix creature attractions. We currently have this wrong, we assume that everything is a room. It is possible to select the type. This works currently however since they are the...