OpenKeeper
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Dungeon Keeper II remake
Tooltips in the game at the top right corner started to scroll when they where exceeding its length (like an alternating marquee in html). This is quite tricky in nifty,...
Currently we only really support the starting entry point to the main menu with it's screen. But not for things like the debriefing, my pet dungeon, skirmish and multiplayer. Since...
Support map copying to client & custom map storage. Currently the client just crashes if the server selects a map that the user doesn't have. This behavior I think was...
Enhance multiplayer lobby. - In the MP lobby, the player shouldn't be able to select maps that don't have capacity for all the human players - The chat doesn't handle...
Implement vision & hearing for entities (traps & creatures). For actually starting to get dirty :) I'm anxious to get the level 1 to be playable already! I have no...
Figure out the material flags. KMF material has some interesting information about the material applying, however we don't understand it. Might not be an easy task. /edit by ufdada: See...
I found some interesting things https://github.com/ArchDemons/dk2-tools/wiki/Editor-Pro. Maybe we does not see values, but we know it names. Everybody can try decode now. I disassemble editor and try found function that...
I propose to review the mechanism construction of rooms. MapLoader construct tile in independence the room it or not. But if tile is room RoomConstructor tells MapLoader what asset it...
Implement player campaign progression. It is time :) We can debug the levels easily enough with args. So I think we should implement this to look more complete to an...
Implement creature fighting. Now that they detect each other (https://github.com/tonihele/OpenKeeper/issues/261) they should react to each other. I can make some Arena type of map and test this out. This is...