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Dungeon Keeper II remake

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Implement room cycling from room buttons. Similar to creature icons. The room icons should also let the player to cycle through the build rooms. Also was there a tooltip saying...

Effects would be a nice addition to the visuals. The game data has Effects registry. It has a lot of different flags and values to guide the implementation. Aim is...

enhancement

Implement the creature introduction. We had this previously. It was gone with the new ECS design. Shouldn't be too hard. I don't remember the exact logic. But it was something...

Implement Horny picking up the portal gem now that it is dropped. The manual says dropping the portal gem automatically wins the level, but I'm unsure if this is true....

When cast gold spell, cursor changes and when animation goes to end cursor changes again (on previous cursor). How detect events onAnimationStart and onAnimationEnd? Or they don`t needed? How realize...

I think we need to add an event manager. It will receive events from various components of the game and send them to listeners. For example, the OnTileChangeEvent (x, y)....

enhancement

I noticed strange behavior of objects and began to understand why this happens. It turned out that objects are not passed by reference, but copied (cached) in different threads. We...

Room construction/selling delayed effect. As we discussed with @ArchDemons we should only construct / sell one tile at the time. Actually DK II does everything in ticks, this is most...

Since our steering system is quite simple (no obstacle avoidance etc.), we need to improve it to better fit the original. There are several presentations and papers based on robin...

Support UPnP. There seems to be a selection of libraries for Java. Ain't nobody got time for manual port forwarding... It doesn't take us long when we are at a...