shadergarden
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macOS (M1): AGX limit exceeded warning
$ shadergraph run
[info] Built initial graph
[info] Starting...
AGX: exceeded compiled variants footprint limit
The application doesn't crash, and I didn't notice any specific issues, so it may just be a spurious issue that works itself out.
Not entirely sure. My brother got an M1 the other day, I might be able to reproduce it?
What graph are you building? If it's an overly large one, it might be running out of resources compiling large shaders.