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macOS (M1): AGX limit exceeded warning

Open mcginty opened this issue 3 years ago • 2 comments

$ shadergraph run
[info] Built initial graph
[info] Starting...
AGX: exceeded compiled variants footprint limit

The application doesn't crash, and I didn't notice any specific issues, so it may just be a spurious issue that works itself out.

mcginty avatar Sep 06 '21 03:09 mcginty

Not entirely sure. My brother got an M1 the other day, I might be able to reproduce it?

slightknack avatar Sep 06 '21 11:09 slightknack

What graph are you building? If it's an overly large one, it might be running out of resources compiling large shaders.

slightknack avatar Sep 23 '21 09:09 slightknack