tgtracker
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Backends
I would like for tgtracker to support both OpenGL and Vulkan renderers. lyon tesselations can be fed into whichever render backend the user wants to use.
- [x] gfx-hal A high-performance, bindless graphics API for Rust
- [x] lyon 2D graphics rendering on the GPU in rust using path tessellation
- [x] sdl2 Is an SDL surface necessary with this setup? See #6 for SDL discussion in general
gfx
- supported backends
- [x] gl - agnostic
- [ ] metal - OSX
- [x] vulkan - agnostic
- [ ] dx11 - Windows
- [ ] dx12 - Windows
- windowing
- [x] sdl
- [ ] glfw