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Perhaps it would be a good idea to supplement legacy OpenGL knowledge as an Appendix, rather than as part of the main content of the book?

Open tommai78101 opened this issue 5 years ago • 0 comments

Getting more recommendations suggesting me to ditch OpenGL < 3.2, and just skip straight to OpenGL 3.2 and/or up.

But this OpenGL Programming Guide keeps putting legacy OpenGL resources in its main contents, so I'm conflicted.

tommai78101 avatar Feb 24 '19 20:02 tommai78101