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Third-person Survival Game for Unreal Engine (Sample Project)

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Start game whti map MainMenu_Entry, click solo play, ue throws error:`TravelFailure: ClientTravelFailure, Reason for Failure: 'Failed to load package '/Game/Maps/CoopLandscape_Map''. Shutting down PIE. `

what the the doin?

Can any one show me how to rebuild the source or fix the problem that it keep saing that cant rebuild Thank

I tried to open and compile the EpicSurvivalGameSeries in ubuntu, here comes the error: ![error](https://user-images.githubusercontent.com/33884571/111862127-2f7cc700-898e-11eb-9ace-d8435e284b9c.PNG) does this means EpicSurvivalGameSeries is not supported in linux?

I've been working my way through your excellent `Unreal Engine 4 Mastery: Create Multiplayer Games with C++` course recently and figured I'd try swapping out the Pawn Sensing implementation for...

I am able to compile the code with no problem, but when i try to edit the game mode... Lets say all i did was added one line with 0...

I want to add new weapon, can u help me please? Thanks from now.

problem show is "SurvivalGame could not be compiled. Try rebuilding from source manually" Then not work at all **Because of** ``` "Modules": [ { "Name": "SurvivalGame", "Type": "Runtime", "LoadingPhase": "Default",...

When joining a session from the Main Menu, new players are spawned with the `SpectatorPawn` class. In contrast, when starting the networked session from one of the playable maps directly,...