TomCh
TomCh
In general the .woz implementation is working well. Specifically for "Prisoner 2" - I think this specific woz needs "tuning". I just checked Internet Archive, and I can't find "Prisoner...
Well as I understand it, KEGS (for macOS/Linux only) and MAME both support .woz for IIgs.
Thanks for sharing this. Where was the executable (AppleWin.exe) installed to? If it was under "C:\Program Files (x86)", then Windows may be applying some extra admin privileges to this folder....
I think it's a lot of work to switch from char* to std::string! It probably would improve the code-base, but I don't have the desire (or time) to take on...
Yes, sorry... I added some Direct Draw functionality recently. Here's the commit fix for VS2015: 9a061e271f972f79c5f3f0090321af50f4120561
OK - now fixed at 8978cabcdacee48648e519102c4a50064c517e8d
@audetto - thanks for the work in PR #687. This is now merged to master. Is there more you want to do here, or can this issue be closed?
>video modes are becoming a mess >I think the menu is becoming overloaded, and somewhat confusing. Other than move "Monochrome (Custom)" to the bottom of this list (which I agree...
Bard's Tale's intro is HGR... and RGB HGR is virtually the same as the Idealized HGR (just no half-dot shift in RGB video mode). Try looking at a DHGR game:...
Thanks Michael for those images - I'll start with those. I may add (eg) Aztec for HGR, since it shows use of vertical blend and half-dot shift.