Pierre Krieger

Results 327 issues of Pierre Krieger

When a shader module is loaded, its limits should be tested against the physical device's limits. For example: the compute shader local size.

status: workable
type: safety

status: workable
experience: easy
type: safety

If you create two images that share the same memory, then write to one, it automatically puts the other in the `Undefined` layout. This isn't handled by vulkano yet.

status: workable
type: safety

Let's say that you submit a command buffer that reads from buffer A. Then you submit another command buffer that writes to buffer A. What happens is that vulkano will...

status: workable
status: wontfix / old sync

Right now the buffer content of shaders isn't strong-typed. You can for example bind a buffer that contains a `Foo` while the shader reads a `Bar` from it. I initially...

type: safety

There are several features named `sparseResidency#Samples` that indicate whether the implementation supports sparse-residenty images with # samples. These are not checked by vulkano right now.

type: bug
status: workable
type: safety

This is a long-term issue. Let's take this situation for example: - You create a buffer. - Command buffer A writes data to this buffer. - Command buffer B reads...

status: wontfix / old sync

This is some feedback I have from using vulkano for my personal project. For the rendering needs of the game, I want to manipulate two Vulkan queues: one for the...

status: workable
type: documentation

Right now vulkano has several traits that have a method named `inner()` or similar. Eg: ```rust pub unsafe trait ComputePipelineAbstract { fn inner(&self) -> ComputePipelineSys; } pub struct ComputePipelineSys

status: blocked