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Complimentary reimagined shaders custom model renders too dark when using labPBR or SeusPBR

Open AnonymousLightbulb opened this issue 2 years ago • 6 comments

The model shows up too dark when using labpbr or seuspbr 2023-09-12_18 49 45 2023-09-12_18 49 47 2023-09-12_18 50 10 but not the integrated pbr 2023-09-12_18 57 08 2023-09-12_18 52 54 2023-09-12_18 54 36 Please fix this if you can. Maybe you could add the option to add normal maps and specular maps to the editor if this would be possible.

AnonymousLightbulb avatar Sep 12 '23 22:09 AnonymousLightbulb

Couldn't replicate your issue on Optifine MC1.18.2 I was able to break the PBR differently although.

image-16 This happens to the models SOMETIMES on world loading. PBR support seems to confuse models into being PBR enabled. This only happens on LABPBR and SEUSPBR regardless of resourcepack.

image-19 Generated PBR seems to work well, if not a lil weird, but that's just how generations is. I'm uncertain if the shader knows if CPM models are entities or not although.

FelisMoon avatar Sep 16 '23 15:09 FelisMoon

it works like you showed in 1.18.2 but my issue happens when using 1.8.9.

AnonymousLightbulb avatar Sep 16 '23 15:09 AnonymousLightbulb

I was using 1.8.9

AnonymousLightbulb avatar Oct 11 '23 19:10 AnonymousLightbulb

1.8.9 doesn't have Optifine shader support, you have to use at least 1.16 to have support for shaders.

tom5454 avatar Oct 15 '23 22:10 tom5454

Do you have any intentions to add 1.8.9 shader support? /gen /lh

AnonymousLightbulb avatar Oct 15 '23 22:10 AnonymousLightbulb

I noticed that shadows don't effect me under the circumstances of this issue.

AnonymousLightbulb avatar Nov 04 '23 22:11 AnonymousLightbulb