CustomPlayerModels
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[Bug]Mod roots don't follow body roots properly
When animating a models roots, it looks fine with vanilla(mostly(cape and elytra)), but mods(Like Trinkets, Travelers Backpack, Weapon Master, BackSlot, ETC) don't respect the root positions that CPM give. I'm not sure if this would be a problem on your side or their side, but I just wanted to see if it could be solved here.