Tom Seddon
Tom Seddon
Pasting in `OLD|MLIST|M` is a bit annoying. With synchronous UI it should be easy to just read memory starting from `PAGE`. I think BASIC ZP workspace is consistent across versions?...
Like indexed accesses, will be based on current state, of course, no matter what instructino you're looking at... Easily data driven from the `M6502DisassemblyInfo` struct.
I never use the version without the debugger. Why not remove it? Then b2 is an emulator that always has a debugger. See also #10
Comment from Dave H: https://stardot.org.uk/forums/viewtopic.php?p=315676#p315676
Fancy CRT-looking shader: https://emulation.gametechwiki.com/index.php/CRT-Royale Not sure how easy this will actually turn out to be to integrate, but now that #18 is fixed the code will at least be cross...
See https://stardot.org.uk/forums/viewtopic.php?p=311297#p311297 This definitely used to work.
Save a screenshot: png or jpg. Don't save the texture contents; save the TVOutput buffer contents at the point when the CRT next does a retrace. Get a perfect screen...