Tom Overton
Tom Overton
There was a ton of inconsistency in the repo regarding animations, so I tried to give it a cleanup and make it consistent. I made the following changes: - For...
I'm not 100% on these names (and I also left some unnamed Vec3f temps in one of the functions), but at this point I think the fastest way to improve...
`gTakkuriStolenGreatFairySwordBladeGildedSwordPommelAndGuardTex` is just *barely* below the max number of characters a symbol can have. It, along with some of the other textures used by stolen items, is hard to name...
This PR documents: - object_ganon - object_ganon2 - object_ganon_anime1 - object_ganon_anime2 - object_ganon_anime3 It also updates various files to use limb enums as expected (this is a perfect case for...
I was trying to document the Deku Princess's object, which is currently named `object_dnp`, but I noticed that I couldn't find any file with the name `dnp` in MM3D. Instead,...
This was pretty straightforward. I also made some slight tweaks, including a chained assignment that removed the need for a temp. Let me know if you want any non-documentation tweaks...
Before anyone says anything, it's spelled "Wizrobe" with one "z" in this game. This took a ton of effort, but everything involving Wizrobes should be named and documented. I'm not...
We discussed doing this on discord, so I said "why not?" and just hammered it out.
This actor is objectively unfinished, and boy can you tell it! I tried by best to untangle some of the weirder parts of this, but if anything is confusing, just...
Starting with the release of v4.2.0, we now use a new script-based launcher that should hopefully solve the issues people were having with the .jar-based launcher. This issue is meant...