webgl-quake3
webgl-quake3 copied to clipboard
WebGL Quake 3 level renderer
Bumps [express](https://github.com/expressjs/express) from 4.17.1 to 4.19.2. Release notes Sourced from express's releases. 4.19.2 What's Changed Improved fix for open redirect allow list bypass Full Changelog: https://github.com/expressjs/express/compare/4.19.1...4.19.2 4.19.1 What's Changed Fix...
This PR fixes: #18 How? It adds a permissions button to prompt the user to grant motion/orientation device permissions.  It also updates the polyfill to its latest (unminified)...
Hi @toji, I have tried to do my best to [document](https://github.com/immersive-web/webxr-samples/pull/71) and [report a bug](https://github.com/immersive-web/webvr-polyfill/issues/356) on the webxr polyfill that causes iOS not to be able to use WebXR on...
https://github.com/toji/webgl-quake3/blob/master/js/util/game-shim.js Hi, just saw this in VS:Code since I am converting this to TypeScript currently (and this is marked as an error). "writeable" needs to be "writable", it has five...
This is a very cool program. Currently I am using three.js to develop a large scene display effect, which contains a lot of static models. I tried LOD, clone and...
Well, it's quite not an issue, but you could update some code for performance. in https://github.com/toji/webgl-quake3/blob/master/js/main.js#L325 document.getElementById('viewport') in drawFrame is maybe not the best thing to do. in https://github.com/toji/webgl-quake3/blob/master/js/main.js#L455 Should...