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WebGL Quake 3 level renderer

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Bumps [express](https://github.com/expressjs/express) from 4.17.1 to 4.19.2. Release notes Sourced from express's releases. 4.19.2 What's Changed Improved fix for open redirect allow list bypass Full Changelog: https://github.com/expressjs/express/compare/4.19.1...4.19.2 4.19.1 What's Changed Fix...

dependencies

This PR fixes: #18 How? It adds a permissions button to prompt the user to grant motion/orientation device permissions. ![perms button](https://user-images.githubusercontent.com/23552631/80809653-64d7c500-8bc2-11ea-8ad7-a8737a17780c.png) It also updates the polyfill to its latest (unminified)...

Hi @toji, I have tried to do my best to [document](https://github.com/immersive-web/webxr-samples/pull/71) and [report a bug](https://github.com/immersive-web/webvr-polyfill/issues/356) on the webxr polyfill that causes iOS not to be able to use WebXR on...

https://github.com/toji/webgl-quake3/blob/master/js/util/game-shim.js Hi, just saw this in VS:Code since I am converting this to TypeScript currently (and this is marked as an error). "writeable" needs to be "writable", it has five...

This is a very cool program. Currently I am using three.js to develop a large scene display effect, which contains a lot of static models. I tried LOD, clone and...

Well, it's quite not an issue, but you could update some code for performance. in https://github.com/toji/webgl-quake3/blob/master/js/main.js#L325 document.getElementById('viewport') in drawFrame is maybe not the best thing to do. in https://github.com/toji/webgl-quake3/blob/master/js/main.js#L455 Should...