Todor Radonov

Results 9 issues of Todor Radonov

ArmorPaint.org - v0.9 (2022-06-27) - 97f8a05 Windows - Direct3D11 Intel(R) HD Graphics 630, NVIDIA GeForce GTX 1050 **Issue description:** Using text tool creates jagged edges around the text. If layer...

bug

**ArmorPaint version:** f9dab61 **OS/device including version:** Windows 10, DirectX 11, Nvidia 1050 **Issue description:** UV map is not updated when mesh is appended. **Steps to reproduce:** Import mesh, click on...

bug

Hi Ted, I have a little issue that may be a bug. If hide animation is added to a bone in "Bone Properties" tab it is not exported. But if...

in review
priority normal

Hi @skiselkov , there is a bug in xtcas.c which is preventing tcas from working. On line 505 you are creating my_acf_glob and initializing has_RA and has_WOW ``` static tcas_acf_t...

Hi, I have problem setting up terrain drawing and I am at loss what I am doing wrong. I think I've set it up correctly because it is kind of...

Hello, great to see xLua is updated! Can we have a function to get the path to the current acf like in this fork https://github.com/aeroc7/XLua ? This is extremely useful...

Hi I've added support for linux trough xlib. To compile it needs linking -lX11 and compiler option -fPIC to add libutil library. I compiled it with gcc via CodeBlocks and...

This adds workflow for building libacfutils on Ubuntu 20.04 and MacOS 12 runners. The binary release libacfutils_redist folder is saved as an artifact and can be downloaded after workflow execution....

v1.0 If "Start with engines running" is used the static elements should be automatically hidden. This is a problem if 3/10nm approach scenarios are used.

bug