RenderPipeline
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Hide a NodePath from a Plugin
Hello!
It's me, bothering you again, so now my problem is with Motion Blur:

So i wank know if is possible hide some Nodepah from one plugin, in this case, the motion Blur. How you can see into image above, the are applying a strong distortion into the main character because he is always in front of camera. So i want hide the character Nodepath only from motionblur plugin. Something like the camera masks, but only with this specific plugin. #https://www.panda3d.org/manual/index.php/Common_State_Changes
Hi!
The actual problem is that the velocity of the character is computed wrong. This is because panda does not provide previous frames transforms, which the render pipeline would need to accurately reconstruct the last frames position.
I have a Patch for panda that I want to merge soon, which covers this issue. Until then, I believe there is no other option than to disable motion blur, until it is fixed.
Best regards, Tobias
Am 30.12.2016 21:49 schrieb "Rodrigo Medeiros Lehnemann" < [email protected]>:
Hello!
It's me, bothering you again, so now my problem is with Motion Blur: [image: captura de tela de 2016-12-30 13-20-20] https://cloud.githubusercontent.com/assets/7956669/21572440/1eb77baa-ced9-11e6-8e93-b22583fba634.png
So i wank know if is possible hide sone Nodepah from one plugin, in this case, the motion Blur. How you can see into image above, the are applying a string distortion into the main character because he is always in front of camera. So i want hide the character Nodepath only from motionblur plugin.
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Right, i will wait for this patch, please, post here a notice when you release it.
... and have a happy new year :)
I will notice you when I merged it :)
Thanks, you too!
Just letting you know, I'm currently a bit busy due to exams and other stuff, I will probably only be able to fix this in a month or two.
No problem, we will wait for the fix ;)