RenderPipeline
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Odd reflections
While experimenting with materials, I noticed an odd, pixel-like blur in reflections.
I am using an Intel integrated GPU on windows 10. What could the cause of this be, and how can it be reduced?
My understanding is the pipeline does not perform well on integrated GPUs. Far as a solution I can't offer much. I have never tried using a integrated GPU.
OK, thank you.