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Animations Doubts and Format Specification

Open RayaneLehnemann opened this issue 8 years ago • 4 comments
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Hello friends, i am a game designer student, and i want use the render pipeline into my school works for the next semester. But i really need use animations so i have three doubts: 1st: Have any prevision to animations supports? 2nd: It's possible import a model form a .bam file and the animation from a .egg file? 3rd: I want contribute with the development of bam exporter, when i can see the format specification of bam format? So i can help with the implementation of animation export.

RayaneLehnemann avatar Dec 09 '16 19:12 RayaneLehnemann

  1. I want to support animations at some point, but its a big task since its much more than animations in the .egg format.

  2. Thats not possible because the bam exporter cannot currently export bones and armatures. However, you can export your actor and animations as egg, and the rest of your scene as bam, thats fine.

  3. Many parameters were documented by @rdb here. However, the undocumented parameters have to get derived from the C++ source code.

tobspr avatar Dec 10 '16 16:12 tobspr

Skinning is now implemented (though it's not very well-tested). Not yet animations, though.

rdb avatar Mar 26 '17 23:03 rdb

@rdb Awesome! I will see if I can find some time to try it out :)

tobspr avatar Mar 27 '17 05:03 tobspr

I just pushed very experimental support for skeletal animations. I have at least one model file whose animations export a little bit wonky, so don't rely on this too much yet.

This just exports the action currently bound to the armature. You need to run pview with the -i flag to view it.

rdb avatar Mar 28 '17 22:03 rdb