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Talent: "Guarded by the light” and Seal of Corruption vs “Absorbs Spells”

Open Crin opened this issue 13 years ago • 1 comments

Guarded by the Light (rank 2): Reduces spell damage taken by 6% and gives 100% chance to refresh the duration of your divine plea when you Hit an enemy. In addition your divine plea is 100% less likely to be dispelled.

The problem is when I hit a priest or a frost mage with “ice barrier” for example, the duration of divine plea is not refreshed, so the protection paladins loose the plea and all the mana in a very short time in a priest or mage duel/arena.

A “similar effect” has Maelstorms weapons (Shaman), but it says “when you Deal Damage with a melee weapon…”

The same problem occurs with Seal of Corruption vs this Absorbs

SoCorruption: “Fills the Paladin with holy power causing attacks to apply Blood Corruption, wich deals xxx additional damage…”

So, when I use seal of corruption and I hit a character with any absorbs the application of the SoC charge doesn’t occur.

  • Sorry for my English :C -

Crin avatar Jul 29 '11 22:07 Crin

It's because of [p125], but you can try to add procEx=0x10000 to these spells: 31801,53742

are you sure about Guarded by the Light ? because patch will not prevent proc from fully absorbed damage for spells that has Trigger spell in any effect

code from patch

    // only auras that has triggered spell should proc from fully absorbed damage
    if (procExtra & PROC_EX_ABSORB && isVictim)
        if (damage || spellProto->EffectTriggerSpell[0] || 
            spellProto->EffectTriggerSpell[1] || spellProto->EffectTriggerSpell[2])
            active = true;

ID - 53585 Guarded by the Light (Rank 2)

Effect 2: Id 6 (SPELL_EFFECT_APPLY_AURA)
BasePoints = 1
Targets (1, 0) (TARGET_UNIT_CASTER, NO_TARGET)
Aura Id 42 (SPELL_AURA_PROC_TRIGGER_SPELL), value = 1, misc = 0 (0), miscB = 0, periodic = 0
   Trigger spell (63521) Guarded by The Light. Chance = 100

tobmaps avatar Jul 30 '11 10:07 tobmaps