TrinityCore
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Hex
Hex doesn't dismount the enemy of the shaman.
from where you get info that it should? Give a link
https://github.com/tobmaps/TrinityCore/issues/4
I swear to God the enemy should be dismounted..
I think it should be, is the most logical, but can not find any evidence :S
videos from youtube is the best way to show how it should work
Neither can I, Jildor. Been searching for movies for nearly a hour but I gave up. :s