Tobias V. I. Langhoff
Tobias V. I. Langhoff
Still down 😢
I just realized that the Dream-6800 characters were only 3 pixels wide, which probably means that any games made specifically for it look really weird in other interpreters. Some screenshots...
The high-resolution Super-CHIP font also has a couple of variants, found [here](https://github.com/Chromatophore/HP48-Superchip/blob/master/investigations/quirk_font.md). Left is Super-CHIP v1.1 (which only had digits 0–9), right is Octo:  Super-CHIP 1.0 was identical to...
`00E0` is presumably missing from the "instruction set" table for the same reason as `00EE` (which is mentioned right above the table, but not listed in the table itself): These...
@zZeck: > I have the impression from https://www.reddit.com/r/retrobattlestations/comments/7npigb/dream_6800_build/ds3o6gp?utm_source=share&utm_medium=web2x this post that there may be more programs in other issues. Indeed! I found several games in ETI issues published after 1981....
Oh, and another interesting tidbit: Although it's never stated explicitly in the ETI issue linked above, this CHIP-8 interpreter did, in fact, have a resolution of 64 x 48! This...
Of course closed-source software should be linked! It would be _absurd_ not to feature BGB on this list.
I originally started writing a comment, but I waited because I knew @ISSOtm would write a comment like that one :wink: So I left a :+1: to show my support...
Cool! I made a game that uses random memory as a seed for PRNG, but none of the web emulators I tried supported it, so the game can't be played...
I'm not sure about docs. Some people on the Discord said that the "random" uninitialized memory has some consistent patterns on different devices, but I don't have any more information....