toasterparty
toasterparty
This is also needed to cleanly implement prime1 ghost state oob tricks like ice ruins east without plasma
@Miepee collecting any item takes you to a room randomly determined by that item's location. This was available as a feature of the original logic-less randomizer. As a quality of...
@Miepee any room in any region, so it's a WorldTeleporter object. Randomprime API takes the name of any room as an optional "destination" argument for every pickup it places
In RDV logic terms, you are randomly creating 1-way connections from every PickupNode to the default node of a randomly chosen area
Bootstrapping adding a teleporter node accessible from each pickup
Hardest part sounds like accommodating the cases where collecting an item isn't optional (e.g. burn dome). I suppose you could just clear all outgoing connections from all pickups before this...
tests? conflict.
I don't really care that people can shuffle these doors even when power beam isn't shuffled. It's a mistake people *might* make, but they'll just fix their settings after a...
Since there was some contribution interest, here's my thoughts about how you would go about implementing this. There shouldn't be any randomprime changes needed, but the randomprime input is a...