tngreene
tngreene
Apparently ```python # Deprecated: This will be removed in v3.4 cockpit: bpy.props.BoolProperty( name = "Cockpit", description = "If checked the exported object will be interpreted as a cockpit", default =...
lod and cockpit_region (bad names) have updaters to prevent the need for operators to add and subtract them (kinda wish we had used this pattern elsewhere) Why was this necissary...
As we start adding typing hints (see #322) to XPlane2Blender for documentation and static type checking purposes, we'll need to start annotating the code. One issue is that some objects...
Since the NORMAL texture is supplying its own specularity, we want to make sure the OBJ default is to not mess with it and always return to 1.0 for the...
A user sent me this snippet of an OBJ: ``` ANIM_begin # static translation ANIM_trans -0.43759999 -0.26363999 5.39834023 -0.43759999 -0.26363999 5.39834023 # rotation keyframes ANIM_rotate_begin 0 1 0 test ANIM_rotate_key...
There is an optimization for one very very special case. Take an `airplane_nav_left_size` light, aim it completely down the X- axis. It should be simply the DIR_MAG but, negative. Instead...
2.49 has these nice little up and down arrows to re-order the Show/Hide list. We should have those arrows in 2.7x as well! We can reuse the pattern that GameProperties...
Autodetect Textures Workflow was added #137, and now with #399 it is broken - there are no more Texture Slots to fill in 2.8. To be clear about what feature...
It has been suggested that there should be an `Export Selected Root Objects` operator
In the X-Plane OBJ spec, it lists one feature as conditionals for turning off objects based on features of X-Plane turned on: Conditionalization [X-Plane 1000:] X-Plane 10 supports the conditionalization...