tngreene
tngreene
#226 brought up the use of constrains. Perhaps this is a good idea
Suppose you have the following cases ``` TRIS Foo TRIS Bar TRIS Baz ``` Should become 3 meshes, root parent ``` ANIM 1 TRIS Wing TRIS Flaps TRIS Greebles ```...
``` ANIM_begin ANIM 1 ANIM 2 ANIM 3 ANIM 4 ANIM 5 TRIS Yoke Anim_end ```` We expect Yoke to have ANIM 1, 2, 3, 4, 5, where 1, 2...
It would be nice not to get an .blend file of 800 objects all named "Object.001", "Object.002", "Object.003" etc. Comments and certain material properties can give hints as to what...
Related to #450 and #452. In order to support the "re-usable library" idea that some have had, we can support linked collections and proxy objects. Neither solution is perfect, but,...
Right now I believe we can have BLEND_GLASS and GLOBAL_no_blend or GLOBAL_shadow_blend in the header at the same time, which is wrong. This is as simple as unit test and...
1. Create an animated empty in no collection 2. Create a root collection with 4 meshs, A, B, C, D. D's parent is the out of collection empty 3. Give...
I don't know if this is a problem, but, it could be. 1, Make an Object, give it 3 datarefs (`dref_1`, `show`), (`dref_2, `hide`), (`dref_3`, `show`) 2. You expect to...
Here is what we need to cover and report - [ ] Improper VT directive (which value) - [ ] Improper IDX/IDX10 directive - [ ] VT without IDX using...
Now that we will be parsing datarefs.txt thanks to implemented #61, we can get some advanced validations for them in. For instance - Are datarefs in range their supposed range?...