Travis Whitton
Travis Whitton
I applied this manually and can confirm it fixes the recursion bug when using git.
You need to set up a server to receive the click and process that event.
You have to omit the first part of the URL (https://example.com/).
Having the same issue. play() request was interrupted by a call to pause()
I solved this as follows. ``` import React, { useState } from 'react'; import Sound, { ReactSoundProps } from 'react-sound'; import './App.css'; function App() { const [status, setStatus] = useState('STOPPED');...
For what it's worth, I'd also love to see Gleed2D running on MonoGame. Unfortunately, I'm not familiar enough with the MonoGame internals to be of much help.
Same issues here, anybody making progress on this?
This request makes sense. Would the ability to simple run the "save" command during engine v. engine games satisfy the use case?
Cool, got it. I'll see about adding these changes during the next arc of work on this project.
I think this is a good suggestion, and I'll look into implementation strategies.