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support different tile sizes?

Open Abalieno opened this issue 1 year ago • 2 comments

I went looking for my old copy of Brogue because I liked a lot more a bolder and wider font that was the default long ago (and screenshots on the website reflects that font).

I tried to resize the old png in order to accommodate the new grid, but the game fails to load. The current one is 16x24 but single cells being 128x232 pixels.

I tried to reconvert my tile so it also matches 16x24, but with a cell of 15x22 pixel, and it fails to load. I'll add here the png as it is right now.

Would it be possible to make the game load custom tile images as long they respect the overall grid of 16x24? In the end, nothing works differently.

tiles

Abalieno avatar Nov 02 '24 02:11 Abalieno

It's more an aesthetic type of discussion but I always thought Brogue looks with its neon-style lights go well with the original bolder font that looks more convincing on screen...

I tracked it back to this specific commit: https://github.com/tmewett/BrogueCE/pull/158

But in a game like this sharp doesn't look better.

Here's a comparison old/current (the alignment is wholly unrelated and only a problem with new glyphs that were added):

nosharp1

nosharp2

But again, whatever you ship as default, can't you offer options to load other tiles with custom sizes rather than hardcoding the numbers?

Abalieno avatar Nov 02 '24 02:11 Abalieno

I will work on this :)

zeb33n avatar Oct 21 '25 15:10 zeb33n