support different tile sizes?
I went looking for my old copy of Brogue because I liked a lot more a bolder and wider font that was the default long ago (and screenshots on the website reflects that font).
I tried to resize the old png in order to accommodate the new grid, but the game fails to load. The current one is 16x24 but single cells being 128x232 pixels.
I tried to reconvert my tile so it also matches 16x24, but with a cell of 15x22 pixel, and it fails to load. I'll add here the png as it is right now.
Would it be possible to make the game load custom tile images as long they respect the overall grid of 16x24? In the end, nothing works differently.
It's more an aesthetic type of discussion but I always thought Brogue looks with its neon-style lights go well with the original bolder font that looks more convincing on screen...
I tracked it back to this specific commit: https://github.com/tmewett/BrogueCE/pull/158
But in a game like this sharp doesn't look better.
Here's a comparison old/current (the alignment is wholly unrelated and only a problem with new glyphs that were added):
But again, whatever you ship as default, can't you offer options to load other tiles with custom sizes rather than hardcoding the numbers?
I will work on this :)