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Tile promotions (especially involving fire) can create infinite loops

Open tmewett opened this issue 3 years ago • 0 comments

See #341, #224. Known issues were fixed by #224 and #344 but the call order is still difficult to understand - so this ticket tracks any larger-scale refactoring to make the logic more predictable.

tmewett avatar May 16 '21 12:05 tmewett