Thomas M. Edwards
Thomas M. Edwards
An option to ignore errors *will* be used, and I don't mean just for your use case. This does not seem like a good idea. They're errors, as opposed to...
`Config.cleanupWikifierOutput` is a temperamental beast. Due to various reasons it is only called for top-level parser (`Wikifier`) calls—meaning those without a `Wikifier` ancestor. That's what's biting you in most (all?)...
Should I update the Saves dialog? **Pros:** - Will give players access to the new features of the new `Save` API. E.g.: - Access to multiple auto saves, dependent on...
Correct.
Edited opening post. Notably, added `Dialog.create()` to the additions, as a replacement for `Dialog.setup()`. The only difference being the returned value, so you can chain all the way through. E.g.:...
I'm fairly sure these have all been rectified in the current development documentation, so I'm marking this as done. I'll close out the issue when I publish the next release.
This is likely related to timing. I.e., Going backwards before the last moment has finished rendering.
`Config` settings, in general, should be set in either the story JavaScript or `StoryInit`, which is to say not only outside of the story history but before it even begins....
@ChapelR > My knee-jerk is that this is too breaking of a change, as I do know several users who have modified the saves dialog, either via CSS or JavaScript,...
Leaving this tagged as *todo* for the moment, even though the new `Save` API should be stable, since its documentation is still unfinished. Blarg. 🤢