Thomas Lobig

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Seems like this issue was kinda forgotten. been using the _tools for a while and never knew that _make supported ninja already. Is there going to be any progress on...

As for tilesets/tilemaps my dedicated converter can help workaround issues, but may not work for everyone: https://github.com/tlobig/convert_gd3_togd4_tilemaps

an then this issue here is a treasure trove of things still wrong with the converter: https://github.com/godotengine/godot/issues/50691

Now, is there any plan to introduce a dedicated conversion system (cf. #50691)?

for clarification, is this blocked by async currently not being a part of zig? see ziglang/zig#6025

As for TileMaps and TileSets I can only agree full heartedly. For my own fun and learning experience I am porting a tilemap-heavy part of a GDQuest course from Godot...

I started a tilemap/tileset converter for Godot 3 to Godot 4 conversion in python. I may never finish it. But here it is: https://github.com/tlobig/convert_gd3_togd4_tilemaps

I looked into it from the perspective of adding it to my converter (which now basically works for tilemaps, if not in all features). The old format is not directly...

Adding another detail for the conversion system Node.pause_mode got replaced by Node.process_mode, but unfortunately: PAUSE_MODE_PROCESS = 2 (process regardless of scene tree pause state) is matched with: PROCESS_MODE_WHEN_PAUSED = 2...

Parameter of noise textures are lost, I'm not even sure in how far it's possible to get the same parameters from OpenSimplexNoise to FastNoiseLite.