node-roguelike
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Generate Top-Down 2D Dungeon Maps
Adding support for setting a seed in the RNG so you can have deterministic output. This should probably be followed up by tighter testing using seeds to validate the final...
Add a gash property . This will add a chasm line across the room, except where the line intersects with protected tiles. Keep note of where those intersections are and...
Litter / Pillars / Holes options should be a float not a boolean. The value should mean 0 = no occurences, 1 = full occurences, 0.5 = 50%, etc.