Thomas Hunter II
Thomas Hunter II
While using the `appleSignIn.getAuthorizationToken()` method I was getting the following error rejection: ``` Error: Authorization request failed with reason "invalid_grant" and status code "400" at AppleSignIn.getAuthorizationToken (/home/tlhunter/FOO/server/node_modules/apple-sign-in-rest/lib/AppleSignIn.js:114:23) at processTicksAndRejections (node:internal/process/task_queues:96:5)...
Looks like you haven't published this module. Installing it via NPM gives an empty module with basically just a README `` # a-native-module Currently nothing to see here. Just a...
Script: ```js var Proxy = require('browsermob-proxy').Proxy , proxy = new Proxy() , fs = require('fs'); console.log(' app running'); proxy.doHAR('http://yahoo.com', function(err, data) { console.log('callback running'); if (err) { console.error('ERROR: ' +...
https://github.com/imor/pathfinding-bower/releases
I'm not sure who created the original character graphics. This repository is evil for not providing proper credit. Need to find out who made them and if we have permission...
Just got done with a swizzeet backend refactor. We're going to need to do a big refactor of the frontend before we can make any massive cool new features. I'm...
When a character moves, there's a delay between when they can move again. This makes sense for classic gameboy / NES / overhead games (think Zelda and Pokemon). Specifically why...
Rebuild the game so that it is rendered in 3D instead of 2D. Maybe even cooler, render in both, letting the player pick which to use. https://github.com/mrdoob/three.js/
We need to do a ton more calculations on the backend instead of the front end so that cheating is a lot harder.