Thomas Köppe
Thomas Köppe
Hm, I _think_ we should in principle accept resets (which are EnvCApi::start calls) at any point, regardless of the current episode state, but I'm not sure. @charlesbeattie, what do you...
Does this problem still exist? Do you have some self-contained reproduction instructions? In principle, resetting should work at any point, so the workaround shouldn't be necessary.
@edran: Although I can't promise how the future will play out, I believe that at the moment we have no plans to offer actual Torch bindings. The API was designed...
**Update:** I added experimental Python 3 support to the Python extension. See 3fd858265813bc3475df27a60b2705649b131e2d for a demo of Python code that can run under both Py2 and Py3. Note that in...
**Update:** I've put together a few commits that might enable a few useful things on macOS in the new ["macos" branch](https://github.com/deepmind/lab/commits/macos). To try it out, grab the branch and adjust...
@MrQbit: Thanks! Do you know how I get `` to be found? I added the linker option `-framework OpenGL` to `//:game_lib_headless_glx`, but I still don't find the header. It does...
Thank you -- it's by no means necessary or important to have OSMesa. We just need *one* headless renderer, and the alternatives besides OSMesa are EGL, GLX (?) and whatever...
Hm... two things: * can you try running without `bazel run`, just run the binary directly: bazel build :python_random_agent --define graphics=sdl cd ./bazel-bin/python_random_agent.runfiles/org_deepmind_lab ./python_random_agent --length=10000 --width=640 --height=480 * can you...
Wait, you're not in the right directory -- nothing is actually running!
Ah, I see, the problem is that gdb doesn't start the Python interpreter for you. So call it with `python` manually: gdb --args python /python_random_agent --length=10000 --width=640 --height=480 (From the...