Tomáš Karabela

Results 21 comments of Tomáš Karabela

> Maybe we need to checkout how other software handle this, like Maya's API (its C++ API is quite good iirc). I looked into some of the APIs, here's what...

Great! :) With **(2B)** and **(2C)** in the spec, I will prepare a patch for the Blender host to support it, as well as address any remaining issues with loose...

Yes, having conventional attributes like `kOfxMeshAttribVertexUV` would make sense in the API. I'm still wondering how working with attributes should work overall, it feels like multiple things are mixed up...

>> Should it only see the basic geometry attributes + any extra attributes it requests at describe time > In the "inflate" effect scenario this does not work because the...

Good points :) > If I refer to the way I (and others) use attributes in Houdini, besides somes standardized ones the attribute name is a convention with myself (as...

Exciting news! `inputRequestAttribute()` for `OfxMeshInputHandle` looks just like what's needed, and calling subtypes "semantics" makes a lot of sense. Good thing there's so many standards to get inspiration from ^^...

Note for implementation of `X-TIMESTAMP-MAP`: The MPEG timestamps should be [Presentation Timestamps (PES)](https://en.wikipedia.org/wiki/Presentation_timestamp) with one unit being 1/90000 s. See also https://www.rfc-editor.org/rfc/rfc8216#section-3.5

@milahu I see your point, but I also don't like having `str` and non-`str` subtitle files... I think the answer is `errors="surrogateescape"`, I will try to implement it for the...

@tin2tin Can you describe the problem in more detail? I don't see what the issue is: ```python from pysubs2 import SSAFile, SSAEvent, make_time subs = SSAFile() subs.append(SSAEvent( start=make_time(s=0), end=make_time(s=10), text="First...

This looks great! :) I'll have a look at it this week when I have time.