Tzerjen Wei

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I think this is because xnes use an outdated version of emscripten and some API have been changed, I will update the snes9x port when I have free time, perhaps...

Just cloned the repo, attempting to build it, will see how it goes.

Just remembered why I didn't fix this last year. emscripten changed a lot since then. It is going to take a while. Was too busy back then. Fortunately, I have...

snes9x port is updated with latest emscrpten (1.34). sound works.

https://github.com/tjwei/pcsxjs uses webworker for emulation and sending sound to the main thread. The similar things can be done for WW2, but the result seems pretty much the same as of...

this document might help http://src.gnu-darwin.org/ports/emulators/snes9x/work/snes9x-1.51-src/doc/porting.html IIRC, IDs are platform dependent. It is a mapping of SDL key into an uint32 so that snes9x can handle. So `event.key.keysym.mod

There are rooms for optimizations, including using webworkers. But need to study and modify the code.

It needs some work, but there are a few ways to read zip files. Will compile it with zip support in the future.

I don't know how to improve the sound quality. Suggestions are welcome.

Hi @jasmith79, thanks for the effort! The choice of 22100 is quite arbitrary, It is intended to be 22050, half of 44100. 44100 or 48000 might be too high, but...