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A Sprite component for A-Frame VR

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Adds a transparency support for png texture with transparency, alphaTest is a parameter you can adjust. Example of multiple sprite with transparency ![image](https://user-images.githubusercontent.com/32254285/117437437-69b02100-af5a-11eb-93cc-ff8613e207a5.png)

https://stackoverflow.com/questions/42998376/three-js-transparent-planes-hiding-sprites ```javascript material = new THREE.MeshBasicMaterial( { color: 0xa6cfe2, side: THREE.DoubleSide, transparent: true, opacity: 0.5, depthWrite: false } ); ```

bug

This is not an issue but rather a feature request - currently the component loads the texture every time when `` is processed, right? I made a workaround to reuse...

enhancement