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Simple (unoptimized) 2D implementation of the 'Smoothed Particle Hydrodynamics' method for water simulation.

SPH Water Simulation

A simple (unoptimized) 2D implementation of the 'Smoothed Particle Hydrodynamics' method for water simulation in C++.

References

Used Libraries

  • SFML: Simple and Fast Multimedia Library

YouTube

https://www.youtube.com/watch?v=H5FRzSQZkFI

Screenshots

Particles screenshot Water screenshot