SPH-Water-Simulation
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Simple (unoptimized) 2D implementation of the 'Smoothed Particle Hydrodynamics' method for water simulation.
SPH Water Simulation
A simple (unoptimized) 2D implementation of the 'Smoothed Particle Hydrodynamics' method for water simulation in C++.
References
- Particle-Based Fluid Simulation for Interactive Applications by M.Müller, D.Charypar and M.Gross
Used Libraries
- SFML: Simple and Fast Multimedia Library
YouTube
https://www.youtube.com/watch?v=H5FRzSQZkFI
Screenshots