Tim Severien
Tim Severien
@justinsisley Any update on this?
Any update on this? Floating point textures are great for GPGPU.
Thanks for the link! PixelFlow seems to provide a lot of built-in GPGPU shaders, but I was unable to find utilities to use a custom shader. I'll have a more...
Eventually I did manage to use [PixelFlow](https://github.com/diwi/PixelFlow) to achieve what I couldn't with processing using the following code: ```java import com.jogamp.opengl.GL; import com.thomasdiewald.pixelflow.java.DwPixelFlow; import com.thomasdiewald.pixelflow.java.dwgl.DwGLSLProgram; import com.thomasdiewald.pixelflow.java.dwgl.DwGLTexture; DwPixelFlow context; PGraphics2D...
I’m just going to revive this thread and say +1
If you don't want to include event handlers in the core library, I think @bretkikehara's suggestion is a good one. Alternatively, you could provide an setting, much like `a11y`.
I ran into the same issue and the `page.url !== false` workaround worked for me. I can’t help but wonder: if `permalink` is set to `false`, why would eleventy bother...
Any update on this? Floating point textures are great for GPGPU.
Thanks for the link! PixelFlow seems to provide a lot of built-in GPGPU shaders, but I was unable to find utilities to use a custom shader. I'll have a more...
Eventually I did manage to use [PixelFlow](https://github.com/diwi/PixelFlow) to achieve what I couldn't with processing using the following code: ```java import com.jogamp.opengl.GL; import com.thomasdiewald.pixelflow.java.DwPixelFlow; import com.thomasdiewald.pixelflow.java.dwgl.DwGLSLProgram; import com.thomasdiewald.pixelflow.java.dwgl.DwGLTexture; DwPixelFlow context; PGraphics2D...