Tim Riker
Tim Riker
Agreed. Port open/close with no data should only log at a higher debug level. Though it would be nice if scanners would do tcp half open scans. If they do...
No. Tile rendering continues to fail as posted. Versions: $ /usr/bin/cwebp -version 1.2.2 from the webp version 1.22 package listed above on Ubuntu 22.04.4
PgUp/PgDown and some other key would be useful if up/down navigation is enabled. They would also be useful in navigating the Inspect Scene view. QZ, RF, etc. would be fine....
I'm traveling, but in short, it depends. For vehicle controls there would not be strafing. Early games like Doom used turning. If the mouse is constrained to the window, then...
Shift AD could be strafe with AD being turn. See [#424issuecomment-1632967530](https://github.com/c-frame/aframe-extras/issues/424#issuecomment-1632967530)
cwebp does have execuable rights as you can see by the version update above. Eventually I upgraded Java and other jar files, and rendering has resumed. [18:58:36 INFO]: This server...
Adding the PlayerVaults mod give `/f vault 2` and similar access. I use this for player vaults and faction vaults. https://www.spigotmc.org/resources/playervaultsx.51204/
Good leads. Thanks. Reading this now: https://docs.mamedev.org/initialsetup/compilingmame.html#emscripten-javascript-and-html
All my keepSpawnInMemory entries get reset to true on server load. running mvm set keepspawninmemory false [world] does NOT change them back. > mvm set keepSpawnInMemory false creative [08:14:00 INFO]:...
How can I confirm if the keep-spawn-loaded worked or not? I changed keep-spawn-loaded to false in config/paper-world-defaults.yml and edited all the keepSpawnInMemory to false in Multiverse-Core/worlds.yml while the server was...