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npcbot melee damage.

Open Parkan1986 opened this issue 7 years ago • 3 comments

Tell me please if your source based on this TrinityCore Revision 330e5b0 does npcbots melee damage is not fixed? Does all your patches and fixes can be ported at least to 2017 december build of trinitycore where npcbots damage fixed and working normal?

Parkan1986 avatar Jul 21 '18 14:07 Parkan1986

I am so sorry for the delay. This is base on this TrinityCore hash: https://github.com/TrinityCore/TrinityCore/commit/330e5b0ebcc6753a355afc3824121c5eba1bf5bc as you mentioned. If that does not have the melee fix then mine does not. I am uncertain about if my patches can be ported. If there's an easy way to apply the fix to this fork I'd love to.

timothystewart6 avatar Sep 29 '18 16:09 timothystewart6

around half of year or more passed when this revision and revision with normal working bots appear.so changelog of trinity must be very big to understand what cause this bug of melee damage dissapear

Parkan1986 avatar Sep 30 '18 07:09 Parkan1986

Hi. This is based on the commit hash above. If you've found a way to fix it we'd appreciate the pull request.

timothystewart6 avatar Feb 26 '19 18:02 timothystewart6