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A web-based OCR and restreamer system for NES Classic Tetris players

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## Context NTC layouts always show the real time data of the players, and compute the real time score differential between 2 players. If after dying a player plays practice...

Allows game host to start and end rounds. The room will record the state of the room at start point and end point (who is connected, which users are selected...

[ocr_main.js:22](https://github.com/timotheeg/nestrischamps/blob/main/public/ocr/ocr_main.js#L22) `level: { crop: [416, 320, 30, 14], pattern: 'TD' }, // TD, because we only care about start level, which is 29 or lower` This causes level 30 onward...

Send 301 back to have all users on nestrischamps.io [Documentation](https://devcenter.heroku.com/articles/custom-domains)

When pausing a game and resuming, the next box is shown empty till it changes. Expected: exiting from pause should still show the next box correctly.

NTC currently only supports Tetris sounds, no piece movement, taps, rotation, and level up sounds. Add level up sound!

When NTC is used for qual, the player qual data (whatever is chosen by CTWC that year) can be displayed on the layout, e.g.: * Number of maxouts? * Kicker...

At the moment in NTC, the players cams are only shared with one "primary view". That is done because layouts dictate some characteristics of the videos, like the resolution requested....

NTC can already broadcast game data to multiple renderers at the same time. Make a multi-player layout with extra stats meant to be displayed to commentators only. * Running tetris...

Probably should look at [vite](https://vitejs.dev/) or [parcel](https://parceljs.org/) to build, deploy install NTC. Stuff that should be buildable: * several assets are loaded from the local directory `/vendor`. All assets therein...