simple-weapon-base
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more usefull player FOV, prepare weapon models for drop ability, player camera refactor
Fov applying now by multiplier and animation speed tomake it more advansed
forward velocity fov like example
https://github.com/user-attachments/assets/d41cde1a-adfc-4b17-8cce-c2d82d659153
ViewModelCamera deleted and camera movement now inside player component to use camera variables and methods directly
Setup world model physics hulls to make weapons drop/pickup soon
Make weapons souds more quiet
Let's start off with these 4 comments before discussing the rest, I do really like the fov change when running :D