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Physics-based animations for iOS, tvOS, and macOS.
use `changedValue == targetValue` is incorrect for some reason.
HI, I've been trying for hours to make the animation start, but couldn't. The `onChange` method, never gets called. This is the code: ``` let spring = Spring(initialValue: 0) spring.onChange...
Some of the samples were not compiling anymore, this PR fix the compilation errors.
This addresses #42 by adding completion handler support to `Animator`