Tim Blackbird

Results 80 comments of Tim Blackbird

> There is the possibility that a rogue Window 'unfocused' event is getting in there (e.g. 1: true, 2: false is sent in that order) Surely that would be considered...

The `AdapterInfo` is now wrapped in the `RenderAdapterInfo` `Resource`.

If you miss events for a bit and then read them again, you're going to get the events for this frame and the previous. Probably fine in many cases but...

> Why does `AssetServer::get_load_state` return `LoadState::NotLoaded` unconditionally if you give it what is ostensibly "the handle id of a loaded asset"? I think this is because of how `Eq` is...

The given example code will now produce a warning since #5590 was merged

This wasn't in the migration guide because it has not changed. Bevy does not have a direct API for setting a window icon yet. You'll have to access it via...

I've got the following snippet working on my machine. Hope it helps! ```rust fn set_window_icon( new_windows: Query, winit_windows: NonSend, ) { for entity in &new_windows { let winit_window = winit_windows.get_window(entity).unwrap();...

I did most of the work for this a while ago as I was testing the hooks PR. The current state of hooks makes it a little unfortunate but we...

Thanks for the comments :) I took a look at the frusta on the lights after reading the comments on discord and noticed that spotlights already have a `Frustum` component....

I'm iffy on this change too. It certainly doesn't seem idiomatic for a struct that isn't a builder. This PR also introduces inconsistency between the API on `EntityCommands` and `EntityWorldMut`...