TiltedEvolution
TiltedEvolution copied to clipboard
Cancellation of animation actions
Currently, any triggered animations are sent to the server and forcefully executed on the remote clients. In game, these actions can be cancelled locally, but they will still execute remotely. One example is spamming left mouse button when holding an empty weapon in Fallout 4. The local client won't shoot anything, but the remote client will execute that player's shots.
Less relevant of an issue now, since projectiles are not triggered through animations anymore. Moving to post release for now.