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Check for skill-based damage reduction/increase while syncing damage

Open RobbeBryssinck opened this issue 4 years ago • 0 comments

Currently, pvp is broken because the damage calculation has to be done by one client, but that client cannot take all variables into account, like player specific perks for example.

RobbeBryssinck avatar Sep 26 '21 16:09 RobbeBryssinck