tigregalis
tigregalis
> Yes, the only reason this isn't done yet is deciding how to expose the interface for this (e.g. maybe expanding the derive macro to support enums?) The two options...
Is this related to #241?
> A small detail, I think double click and clicking a selected folder are pretty different. At least in Windows, KDE Dolphin and Unity, selecting a folder, waiting a bit...
Has the state-of-the-art changed since this write-up? https://github.com/bevyengine/bevy/discussions/11409 Consider what axum (with the concrete Response type and IntoResponse trait) or leptos (with various solutions built on top of IntoView trait)...
> > Use the enum Either (and EitherOf3, EitherOf4, etc.) to convert the different types to the same type. > > That's incredibly ugly code. The axum solution is much...
> > This is the code you write: > > Yeah, having to write `EitherOf4` in my code is ugly. Honestly I don't disagree but I'd just rename the import...
Looking into this, for both the enum and fully dynamic bundles that return `impl Bundle`, you need to add a self parameter to the component_ids so you can use an...
A good starting point: https://github.com/NiklasEi/bevy_game_template It does make some opinionated decisions (e.g. using bevy_kira_audio) - is this acceptable? If so, it could be worth looking at options for each concept;...
> @alice-i-cecile : should this issue still be about a 2d game, or should it be changed to be about a template? Agree with this, or a separate issue with...