RobloxComponentSystem
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An Entity Component System for Roblox.
Components should have a setup stage before being added to the core. This is useful for components that need may need to create instances (such as remote events, folders, etc)...
Fixes #4
The plugin gives me a completely blank screen even after doing the tutorial. I get this error in my output. ``` 15:30:25.033 - Plugin_-1.ComponentVisualizerPlugin.Plugin.Components.ComponentData:11: setState cannot be called while a...
While this could technically be described as an ECS, and many people do, it's more accurate to say that this is an instance of the composite design pattern. The documentation...
Basically adding a new Component using the widget doesn't get detected in the studio widget so it seems like nothing has happened. Not a blocking issue, workaround is to deselect,...
I dunno if you have plans, I might want this very soon. Any special ideas on how, concerns?
- [ ] Implement the "add component" dialog. - [ ] Implement all the editing controls for various types. - [ ] Handle Instance references. - [ ] Handle errors...
### Arguments #### `store: Rodux.Store` A reference to the store. One per core. ### Mixins #### `store: Rodux.Store` A reference to the store. #### `void onStoreChanged(oldState: table, newState: table)` Equivalent...
- [ ] `array Core:getAllComponents(componentDesc: ComponentDesc)` - [ ] `array Component:getAllComponents(componentDesc: ComponentDesc)`