AWSIM
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This repository should use Git LFS
Are there any plans to make this repository use Git LFS?
Right now, .git
folder is already ~400MB and with .so
, .png
files and similar binary files it will keep getting larger.
If you track these binary files with Git LFS, cloning the repository will be much faster and only the necessary files on current branch can be downloaded (as opposed to entire binary history).
You can see SVL Simulator's LFS configuration https://github.com/lgsvl/simulator/blob/master/.gitattributes as an example.
I think every Unity project with large textures and models should use Git LFS.
Thanks for pointing that out. .git directory grew much faster than I had expected. We are currently in discussion regarding GitLFS.